Monday, November 28, 2016

Fate/Another v1.17 Patch Note

General

  • Caster(Extra), N.R is now available.
    • Support/Assassin mage 
    • Manipulates illusion and round mechanics to her advantage
    • Proficient at helping allies from backline, providing heal support to friendly Servants as well as creating a disarray in the midst of enemy team
  • Added several Alt-click message printouts

  • Green square in top scoreboard UI now indicates Servant's Combo availability(it used to be ult indicator)
  • Fixed a bug with some combo sequences not working in high latency if queued
  • Fixed a bug where some items did not work when owner is invulnerable
    • Heal Scroll
    • Berserk Scroll
    • Mana Essence
    • Speed Gem
  • Fixed a bug where EX Scroll and S Scroll's slow went through spell block
  • Fixed a bug where items used during item-prohibited state(ex. Hipogriff:Ride) did not get refunded properly
  • Fixed a bug where Ward Familar sometimes lost true sight property if it is transformed from Scout Familiar
  • Fixed a bug where Shard of Replenishment did not refund stack when HP and MP is full
  • 4th Command Seal now checks if Servant is already at full mana
  • Fixed a bug where ward could be put on untraversable terrain with Scout Familiar
  • Team panel is now sorted by number of kills instead of round wins
  • Winning team now has golden border on top scoreboard
  • Timer UI and team score are now updated properly when player reconnects
  • Added -roll chat command(for the sake of memes)
  • Fixed a bug where timer UI ticked too fast when scheduled events are queued

Saber(5th)

  • Invisible Air
    • Fixed a bug where target could still get pulled when magic immune
Saber Alter

  • Attribute:Mana Blast
    • Fixed a bug where Derange sometimes created 0 mana catalysts


Archer(5th)
  • Unlimited Blade Works
    • Fixed a bug where passive swords stopped for the duration of UBW when there is no valid target

Avenger
  • Attribute:Blood Mark
    • Fixed a bug where Avenger kept Blood Mark in D slot even when out of True Form(he couldn't still use it)
  • Verg Avesta
    • No longer shares damage with an ally

Lancer(5th)
  • Rune Magic
    • Fixed a bug where queuing multiple abilities sometimes caused rune spellbook to be closed even before chosen rune is cast

True Assassin
  • Ambush
    • Fixed a bug where Assassin lost bonus damage if he blinked or used other skills while the first autoattack is mid-flight

Lancer(4th)
  • Combo:Rampant Warrior
    • Fixed a bug where W and combo effect could work at the same time
  • Attribute:Double Spear Strike
    • Fixed a bug where Lancer was able to toggle double spear off during cast but retain its effects

Berserker(4th)
  • Attribute:Blessing of Fairy
    • Now has cooldown indicator
  • Combo:Air Raid
    • Fixed a bug where Air Raid sometimes remained on D slot permanently
  • Caliburn
    • Fixed a bug where Caliburn did not deal AoE damage(Saber's is fine)

Assassin(Extra)
  • No Second Strike
    • Fixed a bug where delayed damage component activated even without attribute
  • Combo:Raging Dragon Strike
    • Fixed a bug where Assassin was sometimes stuck in Reality Marble if the owner of that Marble was killed by combo

Rider of Black(Apocrypha)
  • Hipogriff:Vanish
    • Fixed a bug where target could still get expelled when magic immune

Caster(Extra), Tamamo
  • Attribute:Mystic Shackle
    • Fixed a bug where Mystic Shackle could pull magic immune target
    • Fixed a bug where Mystic Shackle could sometimes pull target from Reality Marble
  • Mantra
    • Now more effective when cast on ally
      • Blocks 300/325/350/375/400 damage when cast on ally and increases damage done by 150/150/175/200/200 when cast on enemy, from 190/205/220/235/250 modifier
      • Built-in proc cooldown(0.3 seconds) remains the same
      • Orb amount rescaled(3/4/5/6/7->3/5/5/7/7)
  • Attribute:Spirit Theft
    • INT ratio reduced(0.75->0.5)